Compared with domesticated grain-fed creatures wild game has a far lower fat percent. Whereas domesticated animals have fat deposits under the skin, within the gut, between and within tissues, the wild game had small discrete depots of fat around the gonads, kidney, and intestines and just during those times of the year when food was more abundant.
Virtually all the fat from the animal carcass is/was consumed by hunter-gatherers. The expression carcass fat content of a creature can be set by body size – the bigger the monster that the higher the dietary fat open either in relative and absolute terms.
Since mammalian tissue is almost completely devoid of carbs, and also the protein content is more constant, the energy density of this carcass is entirely dependent on the degree of fat and will be resolved by following a very simple equation. Get all detailed info about natural animal feed through online websites.
In hunter-gatherer societies where median reliance upon animal foods drops between 56-65%, it could be important that animals were consumed greater than 10% body-fat therefore that protein intake remained under levels at which protein toxicity does occur.
Even though plant foods would be the simplest solution to this protein ceiling that this program was never taken by existing hunter-gatherers even though plant foods had been publicly available.
A greater amount of energy could be gained from absorbing creature meat using less energy expended to get it when compared with plant food items. Hunter-gatherer societies usually solve this problem by selectively eating the fatty parts of the carcass or selecting the largest mammal species at which fat content are higher.